Valentina Venza - Portfolio
Spook 2.0
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    Spook 2.0
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    Spook 2.0
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    Spook 2.0
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    Spook 2.0
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    Spook 2.0
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    Spook 2.0
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    Spook 2.0
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    Spook 2.0
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    Spook 2.0
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    Spook 2.0
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    Spook 2.0
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    Spook 2.0
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    Spook 2.0
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    Spook 2.0

Date December 2009 - January 2010
Realized in IUAV > clasVEM > MA thesis
Programmed in Actionscript 2.0
Relators: Gillian Crampton Smith, Philip Tabor
Project blog: spookthesis.wordpress.com
Spook is a smart-phone application for children that aims to make their relationship with traditional museums more emotional and enjoyable.
The game is about helping Spook, a detective-ghost who investigates on people that lived in a time and place related to the current exhibition. Hints about their lives are well hidden inside the exposed artworks, and can be discovered completing different activities by interacting with the objects in the museum.



The demos (in Italian) emulates the five activities in the project. Those are like mini-games to be played in order to get hints. They differ according to the tyopology of the artwork, the sensorial approach and the type of interaction with the smartphone.

Flash demo #1
"Scova il dettaglio" (Find the detail)
Flash demo #2
"La teca polverosa" (The dusty glass)

Flash demo #3
"Il bugiardo" (The liar)
Flash demo #4
"Ascolta e trova" (Listen and find)
Flash demo #5
"Omertà" (Conspiracy of silence)



The report also describes existing applications for children in museums, considers their advantagesand disadvantages for curators and for vistors. It also discusses how thories of intelligence and pedagogy might inform and inspire the design of museum applictions for children. The development of the project is described and the use made of tests with parents and children.